The virtual rehabilitation market in terms of revenue is expected to grow at a CAGR of 22.43% during the period 2022-2027


In-depth analysis and data-driven insights on the impact of COVID-19 included in this Global Virtual Rehabilitation Market report. The virtual rehabilitation market in terms of revenue is expected to grow at a CAGR of 22.

New York, 10 Feb. 2022 (GLOBE NEWSWIRE) — announces the publication of the report “Virtual Rehabilitation Market – Global Outlook & Forecast 2022-2027” – utm_source=GNW
43% over the period 2022-2027.

Virtual rehabilitation allows the patient to easily interact with cognitive rehabilitation activities with Exergame exercises, which improve executive function in the elderly. According to Physiopedia, approximately 20% of subjects do not recover the use of the upper limb. Most of the 65-85% of patients experience partial recovery after stroke. Such interventions are expected to be cured with virtual rehabilitation. Thus, the market is driven by falling costs and improving accessibility to technology and growing expertise of virtual rehabilitation researchers and practitioners.


• Interactive Medical Rehabilitation Aid or Interactive Medical Rehabilitation Assist is a digital platform that uses motion tracking sensors to deliver physiotherapy treatment and improve patient compliance, thereby benefiting from market growth.
• The MIRA (Medical Interactive Rehabilitation Aid Platform) was created to transform physical rehabilitation exercises into video games. The platform offers a set of motion-based medical games operated by a special video camera, the Microsoft Kinect, suitable for hospital and home use. The interactive medical assistance game applies to this group of patients and can be integrated into adolescent shoulder instability rehabilitation programs, ultimately driving the virtual rehabilitation market.

The following factors are likely to contribute to the growth of the virtual rehabilitation market.

• Penetration of HMDs in healthcare
• Growing awareness of Medical Interactive Recovery Assistant
• Growing role of connected devices in healthcare
• Increased adoption of assistive devices and prostheses
• Increase in online consultation
• High investments in the virtual reality market

This research report includes detailed segmentation by:

• Type
• Final user
• Geography


• VR-based physical rehabilitation can induce successful adherence to treatment protocol as a human-supervised protocol through real-time multi-sensory capabilities. Multi-sensory, auditory and visual feedback can convince users to exercise more through increased stimuli. IVR-based physical rehabilitation also allows for increased quantitative input for both user and therapist.
• Neurological rehabilitation has gradually relied on computer-assisted programs and, more recently, on virtual reality. New techniques have been reported to improve the effectiveness of rehabilitation strategies in these situations. These include robot-assisted training, virtual reality, functional electrical stimulation, non-invasive brain stimulation (NIBS) to increase the intensity and quality of neural rehabilitation and manipulate brain excitability and plasticity, and assistive technologies with new innovations fueling market growth. .

Market segmentation by type

• Physical rehabilitation
• Neuro and Cognitive Rehabilitation
• Others

Market segmentation by end user

• Inpatient rehabilitation hospitals
• Rehabilitation centers and clinics
• Home care settings

• Suppliers, especially global players, should focus on pursuing inorganic growth strategies such as acquisitions to expand their presence, improve their product portfolio and enhance their market capability. Such inorganic initiatives will complement the organic growth strategies of vendors, thereby gaining traction with end users in the market.
• Suppliers are increasingly focused on improving technology devices to meet the needs of the recent COVID-19 pandemic, which is contributing to the current surge in procedural device sales.


• Bronte treatment
• Motek Medical B.V.
• GestureTek Health
• Rehametry
• Motorika Medical Ltd.
• Neuro Rehab VR
• LiteGait
• Doctor Kinetic
• MindMaze
• Accelerated Care Plus Corporation
• CSE Entertainment
• XRHealth (VRHealth)
• Meden-Inmed
• Euleria SRL
• Saebo Inc.
• Rehabilitation-Robotics
• Tyromotion Gmbh

• Increased North American government support in the form of incentives along with increased product outsourcing is expected to accelerate the footprint of virtual reality in the healthcare market during the period of forecast. Growth in healthcare infrastructure and various rehabilitation support policies are also expected to contribute to the growth of the market in North America.
• Virtual reality Europe is expected to grow at an average annual rate of 35% in the coming years. While Nordic and Western European countries have traditionally been the largest outsourcing markets, Central and Eastern Europe are emerging as promising markets for partnerships with nearby suppliers.

Market segmentation by geography

• North America
o United States
o Canada
• Europe
o Germany
o United Kingdom
o France
o Italy
o Spain
o China
o Japan
o India
o Australia
o South Korea
• Latin America
o Mexico
o Brazil
o Argentina
• Middle East and Africa
o Turkey
o Saudi Arabia
o South Africa


1. What is the virtual rehabilitation market size and its growth rate during the forecast period?
2. What are some of the common discrete systems in occupational therapy departments and children’s homes?
3. Who are the key players in the virtual rehabilitation market?
4. What are the factors driving the growth of the Virtual Rehabilitation Market?
5. Who are the end users of Virtual Rehab Market?
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